Program

 

Day 1, November 7
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09:15 Come-Together

10:00 Opening and Greetings

Dr. Stefan Göbel, Head of Serious Games, TU Darmstadt, Germany

10:15 Invited Talks

Academic Game Design Education: A Comparative Perspective
André Czauderna, TH Köln, Germany

eSport: Friend or Foe?
Remco Polman, Head of School Exercise & Nutrition, Queensland University of Technology, Australia
Michael Trotter, Dylan Poulus, eSport Center, QUT, Australia
Erika Borkoles, School of Public Health and Social Work, QUT, Australia

11:00 Exergames and more

Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players
Mohammad Rahmani, Blas Herrera, Julián Cristiano, Domenec Puig, University of Rovira i Virgili, Tarragona, Spain
Oleh Kachmar, International Clinic of Rehabilitation, Truskavets, Ukraine

Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Models
Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göel, Multimedia Communications Lab, TU Darmstadt

The ExerCube: Participatory Design of an Immersive Fitness Game Environment
Anna Lisa Martin-Niedecken, Zurich University of the Arts, Subject Area Game Design, Switzerland

Elisa D. Mekler, University of Basel, Department of Psychology, HCI Research Group, Switzerland

GAP: A Game for Improving Awareness about Passwords
Harshal Tupsamudre, Sankalp Pandit, Sukanya Vaddepalli, Aishwarya Shinde, Gokul CJ, Vijayanand Banahatti and Sachin Lodha, TCS Research, Pune, India
Rahul Wasnik, Shubhankar Biswas,
IIT Bombay, Mumbai, India

12:30 Lunch and Demos

Presenters are invited to bring and exhibit their latest demos.

13:30 Serious Games Studies I

MiniColon: Teaching Kids Computational Thinking using an Interactive Serious Games
Reham Ayman, Nada Sharaf, Ghada Ahmed, and Slim Abdennadher, German University in Cairo, Egypt

See me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning
Jingya Li, Erik van der Spek, Jun Hu and Loe Feijs, Department of Industrial Design, Eindhoven University of Technology, The Netherlands

Evaluation of an Augmented Reality Multiplayer Learning Game
Andrea Ortiz, Cristian Vitery, Carolina González, Hendrys Tobar-Muñoz, University of Cauca, Colombia

The Development of the Serious Game „Composites Cup
on Tortuga” with the Support of “Kraken”
Marietta Menner, Klaus Bredl, Stefan Büttner, Lukas Rust, Simon Flutura, University Augsburg, Germany

15:10 Coffee Break

15:30 Serious Games Studies II

Two Decades of Traffic System Education Using the Simulation Game MOBILITY
Heinrich Söbke, Raimo Harder, Uwe Planck-Wiedenbeck, Bauhaus-Universität Weimar, Bauhaus-Institute for Infrastructure Solutions (b.is), Weimar, Germany

Examining approaches for mobility detection through Smartphone Sensors
Thomas Tregel, Robert Konrad, Stefan Göbel, TU Darmstadt, Germany
Andreas Gilbert, Petra Schäfer, Frankfurt University of Applied Sciences, Germany

Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities
Fabian Schmitt, Seethu M. Christopher, Kirill Tumanov, Gerhard Weiss, and Rico Möckel, DKE SwarmLab, Maastricht University, Netherlands

Prism, a Game to Promote Autism Acceptance among Elementary School Students
Ridima Ramesh, Xueyang Wang, Daniel Wolpow, Yidi Zhu, Yutian Zheng, Michael Christel and Scott Stevens, Carnegie Mellon University, Pittsburgh PA, USA

17:10 End of talks, day 1

19:30 Conference Dinner
.. in a traditional, local restaurant in Darmstadt


Day 2, November 8
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08:00 Serious Games Development and Best Practices

Game Design Principles in a Game Programming Framework
Robert Konrad, Thomas Tregel, Stefan Göbel, Multimedia Communications Lab, TU Darmstadt, Germany

Development of a Wii Balance Board Array System for Exergames
Augusto Garcia-Agundez, Robert Konrad, Stefan Göbel, TU Darmstadt
Florian Baumgartl, Fritz Kendeffy, Hendrik Wunsch, m2m Germany, Wehrheim, Germany

Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction
Vinicius Silva, Filomena Soares, João Sena Esteves and Ana Paula Pereira, Algoritmi Research Centre, Dept. of Industrial Electronics, Research Center on Education, Institute of Education, University of Minho, Portugal

The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation
Jürgen Hagler, Michael Lankes, Andrea Aschauer, University of Applied Sciences Upper Austria, Hagenberg, Austria

A concept of a training environment for police using VR technology
Polona Caserman, Miriam Cornel, Michelle Dieter, Multimedia Communications Lab, TU Darmstadt

An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders
José Azevedo, Vinicius Silva, Filomena Soares, Ana Paula Pereira and João Sena Esteves, University of Minho, Portugal

Towards a more reflective social media use through serious games and co-design
Barbara Göbl, Dayana Hristova, Suzana Jovicic, Thomas Slunecko, Marie-France Chevron, Helmut Hlavacs, University of Vienna, Austria

Design of a BCI Controlled Serious Game for Concentration Training
Augusto Garcia-Agundez, Eduard Dobermann, Stefan Göbel, Multimedia Communications Lab, TU Darmstadt

A Review of Serious Games for Programming
Michael A. Miljanovic and Jeremy S. Bradbury, University of Ontario, Institute of Technology, Canada

Making Serious Programming Games Adaptive
Michael A. Miljanovic and Jeremy S. Bradbury, University of Ontario, Institute of Technology, Canada

SmartLife - Exergames and smart textiles to promote Energy-related Behaviours among Adolescents
Jorge Doménech, Josué Ferri, AITEX, Alicante, Spain
Ruben Costa, Pedro Oliveira, Antonio Grilo, KB Consulting, Almada, Portugal
Greet Cardon, Ann DeSmet, Ayla Schwarz, Jeroen Stragier, Department of Movement and Sport Sciences, Ghent University, Belgium
Andrew Pomazanskyi, Jevgenijs Danilins, Nurogames Gmbh, Cologne, Germany

10:30 Coffee Break

10:45 Inivited Workshop

RAGE: Making serious games with reusable software components
Wim van der Vegt, Enkhbold Nyamsuren and Wim Westera, Open University of the Netherlands, Herleen, The Netherlands

12:30 Lunch and Demos

13:30 Game-based Learning and Teaching

Connecting Theory and Design Through Research: Cognitive Skills Training Games
Jan L. Plass, Shashank Pawar and Frankie Tam, New York University, NY, USA
Bruce D. Homer, The Graduate Center, CUNY, New York, NY, USA

Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab
Cyril Brom, Zdeněk Hlávka, Charles University, Faculty of Mathematics and Physics, Prague, Czech Republic
Filip Děchtěrenko, Czech Academy of Sciences, Prague, Czech Republic
Vít Šisler, Charles University, Faculty of Arts, Prague, Czech Republic

Individuals' variables in cognitive abilities using a narrative game scenario
Elena Parra, Carla de Juan Ripoll, Mariano Alcañiz Raya, Irene Alice Chicci Giglioli, Universitat Politècnica de València, Spain

Predicting Learning Performance in Serious Games
Michael D. Kickmeier-Rust, Institute for Educational Assessment, University of Teacher Education, St. Gallen, Switzerland

Modelling Consumers' Observational Learning in Digital Gaming: A Conceptual Model
Amir Zaib Abbasi, Faculty of Management Sciences, Shaheed Zulfiqar Ali Bhutto Institute of Science & Technology (SZABIST), Islamabad
Ding Hooi Ting, Muhammad Shahzeb Fayyaz, Department of Management and Humanities, Universiti Teknologi Petronas, Perak, Malaysia
Helmut Hlavacs, Research Group Entertainment Computing, University of Vienna, Austria

15:45 Best Paper Award

16:00 Closing